However, Thermal Kinetic weapons are equally effective against shields and hull and tend to have high damage and high penetration. Thermal Kinetic weapons require ammunition to fire, produce a lot of heat, and require a larger amount of energy to fire. Kinetic weapons deal reduced damage to shields but increased damage to ship hulls. Kinetic weapons require ammunition to fire and also require reloads when your current magazine runs empty however, they build up heat slower than Energy weapons. Thermal weapons deal increased damage to shields and normal damage to a ship's hull. Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Weapon damage is divided into four categories: Thermal, Kinetic, Thermal-Kinetic, and Explosive.
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